WebFeb 24, 2016 · I have a few hundred instanced objects and it surprisingly slow to get an array of all children and traverse through it. So much so, that there is a distinct pause in … WebFeb 8, 2024 · Best answer. get_child gets a child by index. position2d .get_child ( 0 ) answered Feb 8, 2024 by Magso (3,257 points) selected Feb 9, 2024 by Newby. ask …
Nodes and scene instances - Godot Engine documentation
WebApr 6, 2024 · Godot presents you with the notion of Scenes and Nodes. You form a collection of Nodes in a parent-child relationship and save them to a file called a “Scene”. All a Scene is in Godot is just a collection of Nodes. Of course, you can have a Scene where there is only one node and that is still a qualifier for being a Scene. WebTo create a node from code, call its new () method like for any other class-based datatype. You can store the newly created node's reference in a variable and call add_child () to … hudson corey
Creating instances — Godot Engine (stable) documentation in …
WebJul 17, 2024 · Alternatively you can get the i-th child of a node like this: get_child (i) Note that i is zero-indexed, so i = 0 will get you the first child node. answered Jul 18, 2024 by … WebFeb 17, 2024 · That said, you can get any node with get_node (). If you have a reference to your mob scene (the Node2D), then you call get_node () to get its child. mobnode.get_node (" RigidBody ") .linear_velocity. answered Feb 17, 2024 by … WebFeb 7, 2024 · scene_instance = scene_being_instanced.instance() # All modification you want to happen *before* the node(s) are added scene_instance.position = Vector2(x, y) self.add_child(scene_instance) # All modifications you want to happen *after* the node(s) have been added For more information, I recommend taking a look at the Node … hudson corduroy